Archive for the Architecture Category

Trace Aureity

Posted in Architecture, Music on June 30, 2008 by HD Artists

Trace Aureity – a small island covered with musical immersive sculptures.Arahata

 

 

 

 

 

 

 

 

 

1) Arahata, The Mute Swan.

Making eerie sounds on touch.

 If a sound was already playing when
 we were born, played througout ourlife, and continued playing after we
 were gone, would we hear it?

 

Canescent Interval

           An interactive audiovisual sculpture.
         Walk around and through the sculpture,
        make small movements in and around it,
            try also jumping and floating in it.
         It’s like a sonic bath for eyes and ears,
               if you are weary, it will revive.

Canescent Interval

 

Infra Assemblage

Click on the yellow ball above the
sculpture to make balls drop out.
           
As the balls hit the tines of the
sculpture, the tines sound.
Each tine has a different sound.

You can climb in the sculpture too.
    
Click on the red auto/manual switch
ball to change modes. In auto mode,
the yellow ball  randomly drops balls.

It’s fun to put it in auto mode then
get inside the sculpture and alt-zoom.
              
The balls clean themselves up.
To finish, just walk away.

Infra Assemblage

 

Trace Aureity:: http://slurl.com/secondlife/Marni/202/202/22/

HD Artists

Posted in Architecture, Music on June 15, 2008 by HD Artists

HD Artitst building at night

Ok, so I’m bragging about my own place, but we are now ready for concerts. I hope it stays as nice here as right now. The building is located next to a future road, which has its advantages and disadvantages.

Advantages

One side of the building will always be open.

People can drive by easily.

Disadvantages

The tendency for giant advertising signs to be built along the road.

I think neighborhoods should have the ability to get together to ban this kind of thing, personally. Why not? after all, the neighborhoods have many rules patterned after RL.

Things we should be able to control:

1. Giant advertising signs. These signs destroy the area for everybody else. “Oh, but I have to be able to advertise my products!” Oh, and you need a sign the size of the Empire State Building to do it?

2. Red restriction borders. These guys that stick up their red ban borders ruin the movement around the area. When we first constructed our hall in another region, our neighbors around us put up these red No Entry walls. And it is frustrating to have to fly all over the place to simple move 30 meters. Why do you need them on all the time? It’s ok during special parties and such, but why all the time?

Oops, well, I’ve gone off subject! Our hall is roomy and has a nice little stage full of equipment for your edification.

Roomy

equipment

We hope to start having more concerts soon!

HD Artists Concert Hall:: http://slurl.com/secondlife/Cliffoed/15/52/46/

Concert Halls I

Posted in Architecture, Music on May 26, 2008 by HD Artists

There are many places for live performance around Second Life, so I thought I would start locating them and listing them here. lets get going!

The Eldrich – Broom Concert Hall is located on RatePoint Island, a tiny place with pretty much only two buildings, and one of them the concert hall:

Broom Concert Hall

It’s a beautiful hall, well designed, plenty of places to sit,  hushed colors,

seats

and plenty of concerts to find out about on the hall wall! Just click on an event to get information.

which one to see?

I hope to see you there at a concert!

In case you are wondering the Concert hall is named after two SL residents: Elliott Eldrich, who designed the space and Circe Broom, manager and perfomer at the site.

Eldrich-Broom Concert Hall:: http://slurl.com/secondlife/RatePoint%20Island/81/117/22/

Paris 1900

Posted in Architecture on May 14, 2008 by HD Artists

Street in Paris 1900Oo la la! Come to the beautiful city of Paris in 1900. A giant model of the city from around 1900 (hence the name), it has been carefully rebuilt according to old photos and blueprints. It’s not exactly laid out as Paris, of course, but that’s not the point. On this land you will see the Eiffel Tower. Quite a model too, It is scaled to size as well, and it is huge! You can take the lift to the different levels, and at the summit, take a parachute down the side back to the ground.  Under the tower there are little gardens to stroll in, to relax in, and to see the works of art, pieces by Picasso and Degas.

Eiffel Tower

chuting!

biking

relaxing?

You can take a stroll down the Champs-Élysées, or you can ride a bike down the Champs-Élysées! NIce to have a wide place for bike riding.

It’s all laid out nicely, with plenty of places to find information about where the buildings are, and historical markers, all in French and English.

information 

 

Paris 1900:: http://slurl.com/secondlife/Paris/10/173/16/

Nantucket, Nantucket!

Posted in Architecture, Music, Paintings, Photography on May 9, 2008 by HD Artists

The town of Nantucket is actually a group of three small islands off the coast of Massachusetts – Muskeget, Tuckernuck and Nantucket. The second Life version of Nantucket is a darn good re-creation of this beautiful old town, with its marina, shops and homes. Downtown SL Nantucket

If you compare the above picture from a picture of the real Nantucket:

Live Nantucket

You can see how good of a job they have done. All that’s missing are the trees (more trees!) and the cars (fewer cars in real life!). There is also a concert area, featuring music by many artists – folk, classical, and I understand that it has become a popular place to play. Not surprising, considering the high quality sim here.

Flivelwitz at piano

Most of the shops – well, all of the shops – are dedicated to painting and design. The shops are comfortable, warm and inviting, something that is often missing in the Wal-Mart sized shops that you often find around Second Life, and, in fact, in our real world. I think we have lost that in our loud, intrusive world today – quiet streets, small walkable towns. We seem not to mind living in cities that look like the backside of a strip mall.

a shop

inside

There are beaches, lighthouses and a marina. There are also houses for rent for the eternal summer season.

Nantucket Marina:: http://slurl.com/secondlife/Nantucket/91/65/21/

Basilica Cardinale

Posted in Architecture on May 6, 2008 by HD Artists

In the Sim of Braunworth there is the Basilica Cardinale. Run by the cleverly named Cardinal Sin, it is very impressive space. Here we are looking up the nave:

looking up the aisle

the colors are dark and rich and all the details are thought out. I have asked the Cardinale if he used a cathedral in real life as a model (obviously he used the basic idea of what a cathedral looks like), when I find out anything, I will report back and you can visit a real one as well!

More Nave

You too can be a priest!

Flivelwitz the Priest

And, in the finest Catholic fashion, a shop!

Shop til you drop

 

The church in the Medieval period was a seat of literacy, the rate of illiteracy until the Industrial Revolution was most likely above 90%. While I was here, a robed figure approached me and didst speak thusly: “I am a Prest(sic) of this church.” Please make sure your priests can at least spell. Anyway:

 

Basilica Cardinale:: http://slurl.com/secondlife/braunworth/110/127/84/